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How it works

One corner, twenty times.

Racing drivers don’t learn a track by driving full laps. They take one corner, run it twenty times, and look at the telemetry between runs. SeatTime works the same way. Here’s the loop.

  1. 1

    The clip page.

    One sentence objective. A short client card: name, age, setting, one-line presenting concern. Optionally, “what to watch for.” No wall of backstory — you’ll learn the person by talking to them.

  2. 2

    The rep.

    Text by default. You type; the client responds in character and stays there. If you stall, the pit wall is one tap away.

  3. 3

    The pit wall.

    Four things you can do mid-rep, none of which the client sees:

    • Hint. “What would a reflection of feeling sound like here?”
    • Rewind one turn. Try a different line from the same spot.
    • Let them talk. Give the client space and see what they do with it.
    • Flag. A quiet indicator appears when you’ve stacked three closed questions or reached for advice. Tap it or ignore it. No scores appear during a rep.
  4. 4

    The after-action.

    Rep stats compared to your last three. Three annotated moments, each with a “try again from here.” One next rep.

  5. 5

    The track map.

    Your skills map fills in as you go: which microskills you’ve run, how many reps, personal bests on a couple of process metrics. Seat time, counted in hours. That’s it — no streaks, no badges.