How it works
One corner, twenty times.
Racing drivers don’t learn a track by driving full laps. They take one corner, run it twenty times, and look at the telemetry between runs. SeatTime works the same way. Here’s the loop.
- 1
The clip page.
One sentence objective. A short client card: name, age, setting, one-line presenting concern. Optionally, “what to watch for.” No wall of backstory — you’ll learn the person by talking to them.
- 2
The rep.
Text by default. You type; the client responds in character and stays there. If you stall, the pit wall is one tap away.
- 3
The pit wall.
Four things you can do mid-rep, none of which the client sees:
- Hint. “What would a reflection of feeling sound like here?”
- Rewind one turn. Try a different line from the same spot.
- Let them talk. Give the client space and see what they do with it.
- Flag. A quiet indicator appears when you’ve stacked three closed questions or reached for advice. Tap it or ignore it. No scores appear during a rep.
- 4
The after-action.
Rep stats compared to your last three. Three annotated moments, each with a “try again from here.” One next rep.
- 5
The track map.
Your skills map fills in as you go: which microskills you’ve run, how many reps, personal bests on a couple of process metrics. Seat time, counted in hours. That’s it — no streaks, no badges.